ARS Electronica 2008

5 June 2008 at 2:49 pm (Exhibition, Hypermedia, Links, Mechatronics, Sound, Videos)


Text from the festival’s press release :

In 2008, the Ars Electronica Festival is scrutinizing the value of 

intellectual property and thereby facing one of the core issues of our modern knowledge- 

based society: that of freedom of information vs. copyright protection, big profit-making 

opportunities vs. the vision of an open knowledge-based society that seeks to build its 

new economy on the basis of creativity and innovation. And beyond that, we want to 

hammer out practical, workable rules to govern this new reality. 


The 2008 Ars Electronica Festival. September 4 to 9. In Linz. 

The 2008 Ars Electronica Festival 

If Old Europe’s future prosperity truly is to be built upon creativity and innovation, then 

the free flow of knowledge is indispensable. Innovative business ideas and new 

marketing channels cannot be left to choke amidst a regulatory jungle enacted by 

individual nation-states or left up to the management practices of monopolists. Under the 

banner of “A NEW CULTURAL ECONOMY – When Intellectual Property Runs Up against Its 

Limits,” the 2008 Ars Electronica Festival aims to co-author the preamble of this new 

knowledge-based society. What’s at stake: the interplay of freedom of information and 

copyright protection, of big profit-making opportunities and the vision of an open 

knowledge-based society. And the fact that we still lack practical, workable regulations 

governing this new reality, rules whose formulation ought not to be left up to lawyers 

and MBAs alone. 

Ars Electronica is inviting artists, network nomads, theoreticians, technologists and legal 

scholars from all over the world to convene in Linz September 4-9, 2008. Their artistic 

and scientific findings will be presented at symposia, exhibitions, performances and 

interventions staged in settings that go beyond classical conference spaces and cultural 

venues to permeate the cityscape at large. And as a final test-run before Linz’s European 

Capital of Culture year in 2009, this production will heavily emphasize the interaction of 

our local network of cultural facilities and educational institutions. 



The 2008 Ars Electronica Symposium 

The computer and the Internet have tremendously accelerated the production and 

dissemination of information while slashing their price in the bargain. Suddenly, content 

is accessible worldwide. This has not only modified the way we deal with information; it 

has produced a shift in our whole economic system. We are being forced to adapt 

traditional conceptions to a changed technological reality. Some of us are already doing 

so quite successfully; others are resisting—and failing. This year’s symposium will 

connect up application-users, artists, entrepreneurs, scholars and politicians, and provide 

an opportunity for them to get jointly geared up for what’s ahead. 

The 2008 Ars Electronica Symposium is being curated by Joichi Ito (J). Activist, 

entrepreneur and venture capitalist, Joichi Ito is founder and CEO of NEOTENY, a venture 

capital firm that specializes in personal communications and basic technology. He has 

started up numerous Web enterprises including PSINet Japan, Digital Garage and 

Infoseek Japan. In 2001, the World Economic Forum named him to its list of 100 Global 

Leaders for Tomorrow. As CEO of Creative Commons and a member of the board of 

ICANN, WITNESS and TECHNORATI et al., Joichi Ito is actively involved in cutting-edge 

Web 2.0 developments. Detailed info about Joichi Ito and Creative Commons is available 

online at 

Festival site HERE.



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Metronome v1.2

2 June 2008 at 11:45 pm (Exhibition, School of Art, Sound, Videos)

During the Festival C’est Sud in Aix en Provence, the Metronome group was, together with other students for Aix en Provence school of art, got invited to present a part of our work.

The metronome was originally build during the Hybrid workshop. For this exhibition we made some revisions : the aesthetic, the sound now is pickup live and treated by Pure Data (thanks to the help of François Parra), we improved the sonic isolation, we installed lights in it.


We still have some work to do on this piece to get it even better. And I am willing to keep on improving it.

Here is a video of the piece presented in the Aix en Provence city Hall :

General video : 


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Laboratoire des Fictions

2 June 2008 at 9:13 pm (Hypermedia, Mechatronics,, School of Art, Sound, Videos)


The second semester of my academic year turned around a “group project” called “Laboratoire des Fictions”.

We had to get together to think on the fiction laboratory topic. The project ends up with a public presentation in the Studio space (in Aix en Provence School of Art).

We (the class) had to think on different art works and space arrangement in this big room that is the Studio. Each of us presented projects, ideas, concepts, definitions and we debated on theme in order to get a coherent set.

We decided to build a space where the visitor is manipulated, and used as laboratory object of study. The visit starts with charming attendants dressed like nurses/scientist that gives the visitor a placebo pill explaining that the active substance in the pill will make theme feel never before felt sensations. Then the visitor passes through a set of two corridors built with elastic fabrics with the objective to disturb the visitor’s senses. The visitor passes through a third corridor where the soil is soft, the left wall captures the visitors’ shadows and the right wall (nearly invisible because of the darkness)  keeps falling on the visitor’s head. This third corridor leads the visitor to the main room where several installations are establish. The first installation the visitor sees is an anamorphosis activated by a giant hamster wheel where visitors are invited to run. In the same room, the visitor can see the other side of the falling wall, this side of the wall has mirrors, when it falls (this time away from the visitor) our perception of verticality is disturbed and we feel like if we were falling. Another installation is a set of green neon lights that turn off after some time in order for the visitor to see the “Vie en rose” (there is an effect of persistence of vision, when the green light is switched off, the eyes have a adaptation time and you see everything in the opposite color – pink). When the neon light is turned off, we can hear a specialized quadriphonic mix of several versions of  “La vie en rose”. On the floor, a crazy robot drives around avoiding walls and visitors, presenting bugs and errors, annoying people. Finally, a door, in the center of the room, is used to play a Tetris game projected on a waterwall. The waterwall is also the exit. The visitor has to choose between waiting for a random waterfall stop, playing the game to see if it makes the water stop or just cross it with water anyway. Once outside the room, the visitor could find an evaluation machine called “I.D.I.O.” (in french it means “stupid”), where, during a performance, some of the visitors are randomly chosen to get evaluated by a group of (crazy) scientistes.

Since it’s hard to explain the exhibition with words, here are some videos showing it :

Here is a 3D animations made by Floriane Rebatue:

My work in this project is the Tetris waterwall projection. I have designed, built and programmed a big part. The game was programmed using Processing, the door has sensors linked to a PIC 16F876. The waterwall is 4 meters width and 3 meters high, it’s a closed circuit using a water-pump to inject water in a pipe with 1500 holes (1mm diameter). The collector is 4 meters width (in the central part) and is 1 meter large. A small bridge allows visitors to cross the water. The sound is generated by Pure Data (thanks to François Parra). I also got help from Jane, Pierre Loup and Florent.

Here are some sketches :

Here is a video :

Here you can find the code source (addapted to use with a computer keyboard and with a PIC) – Requires oscP5 (project site) library and Processing

Here is the PureData patch (activation of the OSC Library and PureData required).

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19 May 2008 at 8:33 pm (Un-Usual Post, Videos)

I just seen in the news, and I have no words for this… It’s horrible…

Xenophobia attack in South Africa:

With so much violence in the world it becomes banal… For instance, this Justice video :

A thought for all the victims from violence…
Stop violence!

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17 March 2008 at 1:08 pm (Un-Usual Post, Videos)

A little word about ecology and eco-participation…

I was looking for cartoons and series that I used to watch when I was a kid. And I realized something. Some of the cartoons I used to watch had a strong message.

I am thinking on Captain Planet.

I loved that cartoon… And now I’m realizing that there is nearly 20 years that people warn us about the harmful activities done by mankind.

Here is Captain Planet’s intro:

Note that 4 continents out of 6 are represented by characters, Antarctica being unoccupied and global politics required to put USSR instead of Oceania.

This cartoon clearly shows us that we did harm nature but we have to concentrate all our strength to protect Earth, and this independently of the political point of vie. I think the discussion was lunched long time ago but the due attention is starting to be given by international community. Well at least this cartoon was useful for something (I heard many times my parents say “stop watching TV and go do your homework” they were right :p ops).

So let’s try to pay a little more attention on our impact on ecosystem.

Like this our successors will watch Pingu and understand why everything is white and what are those strange creatures… :p

Bonus, some of the cartoons I used to watch:


For now… That’s all folks…

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Hypercube construction

27 February 2008 at 11:22 am (Mechatronics, Un-Usual Post, Videos)

I’ve decided to write this post in order to try to give an answer to Eggshell Robotic question “Tesseract / Hypercube – Mechanical Possible?“… The main reason to make a post on my blog rather then making a comment on Eggshell Robotic’s post is mainly the fact that I wrote a lot… and I use images and links… so here it is :

A hypercube is basically 8 cubes organized using the same logic as we use to build a square (2 dimensions) with strokes (1 dimension), and to build a cube (3 dimensions) with squares (2 dimensions)… We take the first cube, join its 6 faces with one face of 6 other cubes… then we go to the 4th dimension by joining all faces that are next to each other… The 8th cube is used to close the hypervolume…

It might be easier to explain it comparing to the cube construction… We have 6 squares (2D) we take one to use as center. We join 4 other squares around the one in the center… (still in 2D)… Now we rotate the 4 new squares to the upper dimension in order to link theme (now we are in 3D) but the cube is not closed, therefore we have a 6th square to close the missing face of the cube… Here is a site showing part of the process.

Now… Imagine a creature that has a 2D perception of the world…. He can only move in 2 dimensions. Now let’s imagine that one of those 2D perceptive creatures live on one of those 4 faces that will rotate to the third dimension of our future cube… When we add his world (the square) to the rest of the cube path, our dear creature will see a huge augmentation in his world… Imagine, in an imperceptible laps of time he sees his world size multiplied by 5 (scientists would get crazy!)… But when we build the 3rd dimension by rotating the cube faces, the creature will see his world size become 5 times smaller and it will not be able to have a perception of the rest of the cube (scientists get crazy again and then they will start research and they will create some hyperspace theory advancing the 3rd dimension)… In fact this creature can’t build a cube… Because he lives in a 2D world (and a cube is, by definition in 3D)… so even if he gets to build a cube, he will only see a bi-dimensional section of it… and he will observe that the rest of the material used to build the cube just “disappears”…

With us it works the same… We have a 3d perception (for spacial dimensions, the 4th being time – or the ability to percept the changes of our space)… If we want to build a hypercube we need 4 spacial dimensions (plus time)… So we could build an hypercube but we won’t be able to see it in its totality… We only see a 3D projection of the hypercube…

What we see in this animation is a hypercube that remains still in our 3 dimensions and that is manipulated in the 4th dimension… To have that resultant movement, we have to be able to manipulate the 4th dimension of the hypercube, if we suppose that we reach to build a hypercube, we would be able to manipulate the 4th dimension… To do so, we need hyper dimensional engines… Really complicated (in my eyes…)

But what forbids us to inspire ourselves with the hypercube transformations to find new ways to move? Nearly nothing (except the physical constraints and costs)… To be honest I like the idea presented in Eggshell Robotic… And who knows, maybe sometime in the future we don’t play hyper-rubicube?

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22 February 2008 at 4:56 pm (Exhibition, Hypermedia, Links, Sound, Videos)

This morning was marked by two conferences and a performance in De Bali.

The first conference “The Diorama Revisited”, presented by Erkki Huhtamo, treated about Diorama and many “ama” ending words (like panorama, diaporama, futurama…) history.

You can find here videos from the performance “Digit”, done by Julien Maire, where Maire printes sentences passing his finger over white paper. He uses the words as lines to draw.

The third morning conference was a round table about yesterday’s drone performance. The participants were with Stephen O’Malley, Joachim Nordwall and CM von Hausswolff, moderated by Mike Harding.

The afternoon started with the conference “INTERACTIVITY AND IMMERSION” held by Jeffrey Shaw and Marnix de Nijs.

Jeffrey Shaw presented different technologies to produce images providing an immersion experience and the ways to interact with this devices. He mainly focus his conference around the iCinema center. He presented Cave immersion (projections on the wall, roof and floor) and cylinder immersion environment (the viewer is in the center of a cylinder, the images are projected on the cylinder wall’s) and spherical modular video cameras (cameras that films 360°).

Marnix de Ni presented some of his works:

Exercise in immersion is a 3D immersion experience game where the user wares a suit to travel inside a virtual world superimposed over the real space. The player is free to move around, interactivity is controlled by it’s movements.

Beijing accelerator is an interactive installation with a rotating video projection. The viewer sits on a rotating chair with a joystick (that controls the chair rotation). The objective is to syncronize the chair with the image.

Run motherfucker run is an interactive installation inviting the visitor to run within one of the 25 scenes mostly shot at night in the Rotterdam area. The device, a roller carpet, tends to slow you down by increasing running resistance. This piece is about adrenaline and the expirience of speed.

You can find this post too.

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Mario drums

25 January 2008 at 9:14 am (Un-Usual Post, Videos)

As a Mario fan, how could I be indifferent with this video?

Nice rhythm… :D

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Gamerz 02

9 January 2008 at 9:12 am (3D, Exhibition, Games, Hypermedia, Mechatronics,, Sound, Videos, Wiimote)

Gamerz 02, an exhibition about artistic experimental video games/game culture, organized by Collectif M2F Créations will be held in Aix en Provence in January 2008 from the 15th until the 27th. Here you can find a french descrpition of this exhibition.

M2F Créations

Coming up… More content about this exhibition with photos, videos and comments…

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Parkour : art of moving

15 December 2007 at 6:07 pm (Un-Usual Post, Videos)

Today, I saw a reportage in television a documentary, called Vol au dessus des citées, realised by Mark Daniels, showing what Yamakasi is about. Here is a link for the video in French with English subtitles (I loved the documentary).

Yamakasi is a group and association from Paris suburban neighborhoods that practice the art of Parkour. Yamakasi, is not Japanese, and it means strong spirit, strong body. This name was in fact made up in order to sound like Japanese and African… It tries to reflect the multicultural and multi ethnic aspects of French suburban neighborhoods… Le Parkour is a form of corporal art born from a mixture of martial arts, gymnastic, escalation and dance. The urbanism context is although important in the sence that modernist architeture was indirectly responsible for the beginning of the movement. Still, the best way to have a definition is by watching a video by yourself, therefore I invite you to watch this video :

Here is another documentary about Le Parkour and the Yamakasi group :

The reason I think le Parkour is a form of art, is that they have a real aesthetic preoccupation and it is a way to explore and interpret urban space… It represents for theme a way of expression.

PS : Yamakasi were invited by Ariel Zeitoun to produce a film, “Yamakasi – Les samouraïs des temps modernes“, released in April 2001.

PS2: I saw this and thought on Mario Bross jumping… And it made me think on some Billy Elliot scenes too… I wonder why :

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