Todaysart 2008

5 June 2008 at 2:54 pm (Exhibition, Hypermedia, Mechatronics, Sound)

The TodaysArt Festival 2008, which will take place on the 26th and 27th of September in the city centre of The Hague, closes the Dutch festival season and primes the cultural season, bringing over 300 artists to The Hague, from all four corners of the world, for a weekend of unique and cutting edge artistic showcases. Talented explorers invite you to witness their own personal take on today´s creativity.

Extrait from the festival’s site. More info coming soon.

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ARS Electronica 2008

5 June 2008 at 2:49 pm (Exhibition, Hypermedia, Links, Mechatronics, Sound, Videos)

 

Text from the festival’s press release :

In 2008, the Ars Electronica Festival is scrutinizing the value of 

intellectual property and thereby facing one of the core issues of our modern knowledge- 

based society: that of freedom of information vs. copyright protection, big profit-making 

opportunities vs. the vision of an open knowledge-based society that seeks to build its 

new economy on the basis of creativity and innovation. And beyond that, we want to 

hammer out practical, workable rules to govern this new reality. 

 

The 2008 Ars Electronica Festival. September 4 to 9. In Linz. 

http://www.aec.at/culturaleconomy 

The 2008 Ars Electronica Festival 

If Old Europe’s future prosperity truly is to be built upon creativity and innovation, then 

the free flow of knowledge is indispensable. Innovative business ideas and new 

marketing channels cannot be left to choke amidst a regulatory jungle enacted by 

individual nation-states or left up to the management practices of monopolists. Under the 

banner of “A NEW CULTURAL ECONOMY – When Intellectual Property Runs Up against Its 

Limits,” the 2008 Ars Electronica Festival aims to co-author the preamble of this new 

knowledge-based society. What’s at stake: the interplay of freedom of information and 

copyright protection, of big profit-making opportunities and the vision of an open 

knowledge-based society. And the fact that we still lack practical, workable regulations 

governing this new reality, rules whose formulation ought not to be left up to lawyers 

and MBAs alone. 

Ars Electronica is inviting artists, network nomads, theoreticians, technologists and legal 

scholars from all over the world to convene in Linz September 4-9, 2008. Their artistic 

and scientific findings will be presented at symposia, exhibitions, performances and 

interventions staged in settings that go beyond classical conference spaces and cultural 

venues to permeate the cityscape at large. And as a final test-run before Linz’s European 

Capital of Culture year in 2009, this production will heavily emphasize the interaction of 

our local network of cultural facilities and educational institutions. 

 

 

The 2008 Ars Electronica Symposium 

The computer and the Internet have tremendously accelerated the production and 

dissemination of information while slashing their price in the bargain. Suddenly, content 

is accessible worldwide. This has not only modified the way we deal with information; it 

has produced a shift in our whole economic system. We are being forced to adapt 

traditional conceptions to a changed technological reality. Some of us are already doing 

so quite successfully; others are resisting—and failing. This year’s symposium will 

connect up application-users, artists, entrepreneurs, scholars and politicians, and provide 

an opportunity for them to get jointly geared up for what’s ahead. 

The 2008 Ars Electronica Symposium is being curated by Joichi Ito (J). Activist, 

entrepreneur and venture capitalist, Joichi Ito is founder and CEO of NEOTENY, a venture 

capital firm that specializes in personal communications and basic technology. He has 

started up numerous Web enterprises including PSINet Japan, Digital Garage and 

Infoseek Japan. In 2001, the World Economic Forum named him to its list of 100 Global 

Leaders for Tomorrow. As CEO of Creative Commons and a member of the board of 

ICANN, WITNESS and TECHNORATI et al., Joichi Ito is actively involved in cutting-edge 

Web 2.0 developments. Detailed info about Joichi Ito and Creative Commons is available 

online at http://joi.ito.com/ 

Festival site HERE.

 

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Pixel Junk Eden

3 June 2008 at 6:02 pm (Games)

 

Watching WIRED’s Game|Life podcast (Episode 16) I discovered the new Pixel Junk (that is in fact a set of games produced by Q-Games) game : Eden.

As far as I could understand, Eden is a game where you are a kind of minimalist creature with some kind of ninja rope power (quoting one of the Worms accessories). Using this power you have to move around the world in order to polonaise plants and make theme grow, in other words you make a garden.

Since I don’t have a Plastation3 (donations are welcome), I don’t know quite well if the game got released. I just know that it will be a downloadable game.

What I like watching the video of the game are the graphics, the fluidity and the organic impression, but also the fact that the gameplay seems to be simple.

Here is the trailer video :

 

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DROP

3 June 2008 at 12:09 am (Exhibition, School of Art, Sound)

Sorry for the text in French : 

DROP
Arno Laurens
installation

Expérimentation de rencontres entre art et science organisée par le collectif l’Art FéEcho, réunissant six étudiantes en information et communication de l’Université de Provence. L’exposition de l’installation plastique Drop est l’une des dernières étapes de l’expérience menée depuis décembre 2007 par le collectif L’Art FéEcho.

La création de l’œuvre s’est nourrie, au fil de plusieurs mois, de regards, de perceptions, d’expérimentations artistique et scientifique sur la thématique de l’eau. Au cœur de ce processus, Arno Laurens, artiste à l’École Supérieure d’Art d’Aix-en-Provence et Elio Flesia, chimiste et chargé de partenariats au Laboratoire Chimie de Provence ont été sollicités pour échanger sur leurs pratiques respectives. Réflexions, rencontres et entretiens ont permis à cet artiste de créer son œuvre.

Drop est une installation expérimentant l’impact de l’eau sur le métal. Une recherche s’est portée sur les aspérités, la couleur et le son lors de l’association de ces deux matériaux.
En lien avec la création et l’exposition de l’œuvre, un compte-rendu présente le cheminement des échanges et des démarches de médiation du collectif L’Art FéEcho.

Le son est le bruit de la goutte qui tombe dans le sceau d’eau.

English summary : 

The Art FéEcho collectif, composed by six students in information and communication in Provence University, Arno Laurens, artist at the Aix en Provence School of Art and Elio Flesia, chimist and partnerships responsable in the Chemistry Laboratory of Provence worked together, debating and exchanging information, to build the presented piece (exhibited in the Arbois Europole).

Dorp is an installation experiencing the impact of water on the metal.

The sound is the sound of the falling drop in the bucket.

Here a video:

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Metronome v1.2

2 June 2008 at 11:45 pm (Exhibition, School of Art, Sound, Videos)

During the Festival C’est Sud in Aix en Provence, the Metronome group was, together with other students for Aix en Provence school of art, got invited to present a part of our work.

The metronome was originally build during the Hybrid workshop. For this exhibition we made some revisions : the aesthetic, the sound now is pickup live and treated by Pure Data (thanks to the help of François Parra), we improved the sonic isolation, we installed lights in it.

 

We still have some work to do on this piece to get it even better. And I am willing to keep on improving it.

Here is a video of the piece presented in the Aix en Provence city Hall :

General video : 

 

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Olivier Grossetête in Aix

2 June 2008 at 11:28 pm (Exhibition, School of Art)

 

Saturday, May the 24th 2008, a group of students, including myself, from Aix en Provence school of art assisted Olivier Grossetête for his performance/installation in the Cours Mirabeau (in Aix en Provence downtown).

Structure - Olivier Grossetête in Aix by night

His performance was to build with the help of locals a replica of the Madeleine church, also located in Aix en Provence, using cardboard boxes. In this work, Grossetête is interested in how forces are put together randomly (people passing in the streets are invited to come help). From this chaotic force emerges an organization that is capable to build a complex structure. People that never knew each-other before, that never worked together, with different study levels and different social status, creating a chaotic force emerging an organization power that is capable to build a complex structure, just like ants or bees.

The fact that during the time of this performance, people from different horizons and social classes, makes his work some how political. De facto, people involved could speak with each other in an equal level. No superiors, no bias, just dialogue, and unification.

Here is a video :

Here you can find other structures built by Olivier Grossetête.

 

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Laboratoire des Fictions

2 June 2008 at 9:13 pm (Hypermedia, Mechatronics, Processing.org, School of Art, Sound, Videos)

 

The second semester of my academic year turned around a “group project” called “Laboratoire des Fictions”.

We had to get together to think on the fiction laboratory topic. The project ends up with a public presentation in the Studio space (in Aix en Provence School of Art).

We (the class) had to think on different art works and space arrangement in this big room that is the Studio. Each of us presented projects, ideas, concepts, definitions and we debated on theme in order to get a coherent set.

We decided to build a space where the visitor is manipulated, and used as laboratory object of study. The visit starts with charming attendants dressed like nurses/scientist that gives the visitor a placebo pill explaining that the active substance in the pill will make theme feel never before felt sensations. Then the visitor passes through a set of two corridors built with elastic fabrics with the objective to disturb the visitor’s senses. The visitor passes through a third corridor where the soil is soft, the left wall captures the visitors’ shadows and the right wall (nearly invisible because of the darkness)  keeps falling on the visitor’s head. This third corridor leads the visitor to the main room where several installations are establish. The first installation the visitor sees is an anamorphosis activated by a giant hamster wheel where visitors are invited to run. In the same room, the visitor can see the other side of the falling wall, this side of the wall has mirrors, when it falls (this time away from the visitor) our perception of verticality is disturbed and we feel like if we were falling. Another installation is a set of green neon lights that turn off after some time in order for the visitor to see the “Vie en rose” (there is an effect of persistence of vision, when the green light is switched off, the eyes have a adaptation time and you see everything in the opposite color – pink). When the neon light is turned off, we can hear a specialized quadriphonic mix of several versions of  “La vie en rose”. On the floor, a crazy robot drives around avoiding walls and visitors, presenting bugs and errors, annoying people. Finally, a door, in the center of the room, is used to play a Tetris game projected on a waterwall. The waterwall is also the exit. The visitor has to choose between waiting for a random waterfall stop, playing the game to see if it makes the water stop or just cross it with water anyway. Once outside the room, the visitor could find an evaluation machine called “I.D.I.O.” (in french it means “stupid”), where, during a performance, some of the visitors are randomly chosen to get evaluated by a group of (crazy) scientistes.

Since it’s hard to explain the exhibition with words, here are some videos showing it :

Here is a 3D animations made by Floriane Rebatue:

My work in this project is the Tetris waterwall projection. I have designed, built and programmed a big part. The game was programmed using Processing, the door has sensors linked to a PIC 16F876. The waterwall is 4 meters width and 3 meters high, it’s a closed circuit using a water-pump to inject water in a pipe with 1500 holes (1mm diameter). The collector is 4 meters width (in the central part) and is 1 meter large. A small bridge allows visitors to cross the water. The sound is generated by Pure Data (thanks to François Parra). I also got help from Jane, Pierre Loup and Florent.

Here are some sketches :

Here is a video :

Here you can find the code source (addapted to use with a computer keyboard and with a PIC) – Requires oscP5 (project site) library and Processing

Here is the PureData patch (activation of the OSC Library and PureData required).

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Drawing/Sketches/Achilles Heel

2 June 2008 at 7:34 pm (School of Art)

With some courage, I present here in this post, my Achilles Heel (and my personal Hell) : drawings.

I won’t comment that much this part since it’s not my favorite and I see the drawings and sketches here presented more as an academic exercise then as my fully personal work.

The only comments I will make is that this year’s course was focus on the machine/architecture topic and we had made some nude drawings.

Work about the wind and force fields:

Works about architecture :

 

Works about tools and the machine :

Nude – Men :

Nude – Women :

 

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Mechatronics initiation course (AOC Mécatronique)

2 June 2008 at 5:47 pm (Mechatronics, School of Art)

In the early part of my school year, I have followed the mechatronics initiation course (AOC Mécatronique is the French course name). The course objective was to introduce us to the basics of electronics and micro-controller programming.

 

In the first part of the course, we had a quick course about basic linear electronic components (resistors, diodes, LEDs, capacitor, color codes) with some physics (Ohm’s law, Joule’s law). We also learned to conceive, design, print and assemble electronic circuit boards. Finally, we had a quick intuitive look at measurement and testing devices (multimeter, voltmeter, ohmmeter).

The second part of the course was to learn how to program a PIC 16F876 using SDCC compiler and Tiny Boot Loader for communication between the computer (using an GNU operating system) and the micro-controller board (the boot loader installed in the PIC 16F876 was developped by Jean-Pierre Mandon). We started with simple programs, to learn how to use the I/Os from the chip (LED chase, teleruptor, communication between the PIC’s board and Processing). We also briefly saw the different electric motors and we focus on step motors. We programmed the PIC to make a step motor work for the end of the course.

Here are some source codes.

(image from Jean-Pierre Mandon’s site)

For more info :

Jean-Pierre Mandon’s site

France Cadet’s site

Hacking Lab site

Aix en Provence school of art‘s site – Mechatronic section 

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