Gamerz 2.0

4 February 2008 at 9:13 pm (Circuit Bending Workshop, Exhibition, Games, Hypermedia, Mechatronics, Processing.org, Sound)

I didn’t had time to write about the Gamerz 2.0 exhibition, so here I am trying to fix this…

First, Antonin Fournaud and Manuel Braun’s Patch&KO, a mod of Street Fight II introducing a control device where you must loose control to be able to play. The device is basically an hybrid between a bean game, a Pachniko and a marble machine using iron balls in a pin field making electric contacts. Each contact may be transformed in an action (like hit, jump, etc.). Here is a video showing it in action:

Servovalve presented a “worm” version of Carbone: a software that copies an image (a face to be precise) in a random mode.

Damien Aspe built a real and colorful Tetris wall called From Russia with fun:

Guillaume Stagnaro presented a piece called XOX, two robots playing Tic-tac-toe programmed to never loose and never win. In this situation, the only way to win is not to play.

Grégoire Lauvin presented Weith Contest, a multiplayer music game where the gameplay is based on weight. The heaviest measure plays the sample.

Pierrick Thébault (from L16) made a cool hack from CyWorld making a porn version called CyPorn.

The night finished with a live musical performance by Confipop and Sidabitball using Game Boys as instrument to generate sounds and images.

More information about the works presented here and the ones I didn’t mention here.

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