Mario drums

25 January 2008 at 9:14 am (Un-Usual Post, Videos)

As a Mario fan, how could I be indifferent with this video?

Nice rhythm… :D

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Bio feedback anti-stress game

9 January 2008 at 10:06 am (First ones, Games, Hybrid Workshop, Links, Un-Usual Post)

I’ve just seen at the French news a biofeedback anti-stress PC game made by SymBioFi. The game idea is quite simple: you stick some cardiac and breath sensors on specific parts of your body and plug theme into your computer: this is your control. But how can you play with this stuff on you? “Easy”: all you need to do is to control your breath and cardiac rhythms. In other words, you need to control your stress level… The less stressed you are the more points you get…

SymBioLine

SymBioLine

Besides the Zen attitude, Jedi training and therapeutic proprieties of this game, the control system seems very interesting to me. It could be used to develop games where self control is a part of the plot. For instance, in a war strategy game, if you get too stressed your leadership level decreases.

This device can although be used in some kind of interactive installation where your stress level change proprieties of the installation itself…

Since we are working with Laboratory of fictions theme in the Hybrid Workshop, this device could be part of a future project. Therefore, it deserves to be presented and to have a more serious reflexion on it.

Now that I am thinking, we could use it in sound applications too…

More reflexions coming up…

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Gamerz 02

9 January 2008 at 9:12 am (3D, Exhibition, Games, Hypermedia, Mechatronics, Processing.org, Sound, Videos, Wiimote)

Gamerz 02, an exhibition about artistic experimental video games/game culture, organized by Collectif M2F Créations will be held in Aix en Provence in January 2008 from the 15th until the 27th. Here you can find a french descrpition of this exhibition.

M2F Créations

Coming up… More content about this exhibition with photos, videos and comments…

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Geekequation…

8 January 2008 at 12:23 am (3D, Hypermedia, Links, Processing.org, Wiimote)

TGS 2005 + Nintendo + Bluetooth + Johnny Lee + CES 2008 + Alienware = Head Tracking for Desktop VR ultra panoramic displays

Ok… This is not clear at all…

Here are the explanations about this post:

As some of you may know, Nintendo Wii‘s control, the Wiimote, was presented by Nintendo in the 2005 edition of the TGS (Tokyo Game Show). I’ve spoken many times about the Wiimote here, but this small industrial object represents a huge advance in man-machine interaction. The best of all, it uses Bluetooth to link with the Wii. In fact the Bluetooth signal used by the Wiimote is not encoded, allowing other Bluetooth devices, like a computer for instance, to receive informations. That allows us to make programs using the Wiimote. This is one of the objectives of the AOC classes in Hypermedia.

Reading the Digital Tools blog, I’ve discovered the work of Johnny Chung Lee, an Ph.D. Graduate Student in Human-Computer Interaction Institute at the Carnegie Mellon University. Among his works, I’ve been captivated by the head tracking device for VR (Virtual Reality) desktops. Here is a vide, way more explicit then any text:

In the 2008 edition of the CES (Consumer Electronics Association), Alienware (a company that produces high performance computer systems) presented a ultra widescreen display. Here is a video showing it in action:

Now, imagine both videos working together… Nice… :)

This head tracking device made me think on a Philips project : the WOW vx 3D presented in this year CES, making from a flat screen a 3D experience. Now, only personal experience can say what of this two solutions can provide a high end 3D feeling.

Here a link to some 3D videos for the Philips system.

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