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	<title>B-E-Art &#187; Processing.org</title>
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		<title>B-E-Art &#187; Processing.org</title>
		<link>http://beart.wordpress.com</link>
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		<title>“Live Coding extends(Vision Factory)” Workshop</title>
		<link>http://beart.wordpress.com/2009/01/07/%e2%80%9clive-coding-extendsvision-factory%e2%80%9d-workshop/</link>
		<comments>http://beart.wordpress.com/2009/01/07/%e2%80%9clive-coding-extendsvision-factory%e2%80%9d-workshop/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 09:56:56 +0000</pubDate>
		<dc:creator>beart</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[First ones]]></category>
		<category><![CDATA[Hypermedia]]></category>
		<category><![CDATA[Live Coding]]></category>
		<category><![CDATA[Processing.org]]></category>
		<category><![CDATA[School of Art]]></category>
		<category><![CDATA[openframeworks]]></category>

		<guid isPermaLink="false">http://beart.wordpress.com/?p=144</guid>
		<description><![CDATA[2008 ended with style : a full week workshop around Julien V3GA&#8217;s Vision Factory API.
LiveCoding is an extension of Vision Factory  framework (used by Julien V3GA in his studio for professional purposes and for Vjing in a personal purpose) and exists in two different “beta”-versions : 
●	On a single computer;
●	Up to 5 computers (Up to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=beart.wordpress.com&blog=1874548&post=144&subd=beart&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>2008 ended with style : a full week workshop around <a href="http://www.v3ga.net/">Julien V3GA</a>&#8217;s <a href="http://www.v3ga.net/hypermedia/livecoding/">Vision Factory</a> API.</p>
<p>LiveCoding is an extension of Vision Factory  framework (used by Julien V3GA in <a href="http://www.2roqs.com/">his studio</a> for professional purposes and for Vjing in a personal purpose) and exists in two different “beta”-versions : <br />
●	On a single computer;<br />
●	Up to 5 computers (Up to 4 computers using Processing plus an extra one where the API actually runs).</p>
<p>In order to use Vision Factory, you have to edit a javascript file where you enter your code lines. When you save the javascript file, <a href="http://www.mozilla.org/js/spidermonkey/">SpiderMonkey</a> re-interprets the script and sends a “bug report” to Vision Factory. If no bugs were found, the script is validated and displayed, else the previous script is kept running and Vision Factory stands by for a new/corrected bugs-free version of the JavaScript file.</p>
<p><img class="alignnone" title="Live Coding" src="http://farm4.static.flickr.com/3458/3175822061_f125bbf428.jpg" alt="" width="500" height="313" /></p>
<p>We use pre-programmed Vision Factory functions as base structures for the javascript files. The most basic ones are equivalent to the <a href="http://processing.org/">Processing</a>&#8217;s or <a href="http://www.openframeworks.cc/">OpenFramework</a>&#8217;s “void setup()”, “void update()” and “void draw()” functions. The init() -equivalent of setup()- is run only once, but it can be recalled in any moment by the programmer. Both update() and render() -equivalent of draw()- are loops and work like in OpenFrameworks. <a href="http://www.flickr.com/photos/v3ga/3164521944/">Here</a> you can find some new features recently added by Julien V3GA.</p>
<p><span style='text-align:center; display: block;'>
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<a href="http://vimeo.com/v3ga/">Video from Julien V3GA</a></p>
<p>Another characteristic of Vision Factory is the fact that it was built on a layer structure concept. Vision Factory has a built-in <a href="http://archive.cnmat.berkeley.edu/OpenSoundControl/">OSC</a> protocol management. It is simple to get access to layer proprieties and to change them using OSC messages. In the network version, each computer gets assigned to a layer (their javascript is assigned to the specific layer). Using several computers, each computer receives a layer, and like in photoshop, the higher layers mask the lower ones. Each computer runs a Processing client that sends the script whenever it is saved, Vision Factory receives them and treats them like the non-network version. Finally, we can control Vision Factory&#8217;s final render : splitting the screen, giving a render for each JavaScript or assembling the different layers into one unique screen, having superpositions from the different scripts.</p>
<p>Vision Factory is currently not released.</p>
<p><img src="http://farm4.static.flickr.com/3304/3176670880_37f0f865dd.jpg" alt="LiveCoding" /></p>
<p>Julien V3GA also showed us an iPhone/iPod Touch application called <a href="http://poly.share.dj/wiki/index.php/Mrmr">Mrmr</a> that he uses when he makes some Vjing stuff. The aplication allows one to configure an interface and send data using Open Sound Control. The devices (iPhone/iPod touch) interface (multitouch screen) is highly adapted to control sound and visualization&#8217;s parameters (like a MIDI controller) with the advantage is that you can do it wireless.</p>
<p>Considering all this, I am more then willing to start a project to implement Open Sound Control into a Blackberry mobile phone (if someone heard about an opensource project on this direction, please leave me a comment presenting this project). The advantage of a Blackberry over other phones is the full (and comfortable) QUERTY/AZERTY keyboard. Allowing you to type fast enough to make LiveCoding. The first stage is to implement OSC, then to make a programming interface (the built-in notepad?) to finally add the command features (connect to server, reload the “setup()” function of the script, disconnect, open a script, etc).</p>
<p>Well, I believe that I have some work to do now&#8230;</p>
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			<media:title type="html">beart</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3458/3175822061_f125bbf428.jpg" medium="image">
			<media:title type="html">Live Coding</media:title>
		</media:content>

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			<media:title type="html">LiveCoding</media:title>
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	</item>
		<item>
		<title>Laboratoire des Fictions</title>
		<link>http://beart.wordpress.com/2008/06/02/laboratoire-des-fictions/</link>
		<comments>http://beart.wordpress.com/2008/06/02/laboratoire-des-fictions/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 19:13:51 +0000</pubDate>
		<dc:creator>beart</dc:creator>
				<category><![CDATA[Hypermedia]]></category>
		<category><![CDATA[Mechatronics]]></category>
		<category><![CDATA[Processing.org]]></category>
		<category><![CDATA[School of Art]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://beart.wordpress.com/?p=101</guid>
		<description><![CDATA[ 
The second semester of my academic year turned around a “group project” called “Laboratoire des Fictions”.
We had to get together to think on the fiction laboratory topic. The project ends up with a public presentation in the Studio space (in Aix en Provence School of Art).
We (the class) had to think on different art works [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=beart.wordpress.com&blog=1874548&post=101&subd=beart&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p> </p>
<p>The second semester of my academic year turned around a “group project” called “Laboratoire des Fictions”.</p>
<p>We had to get together to think on the fiction laboratory topic. The project ends up with a public presentation in the Studio space (in Aix en Provence School of Art).</p>
<p>We (the class) had to think on different art works and space <span>arrangement</span> in this big room that is the Studio. Each of us presented projects, ideas, concepts, definitions and we debated on theme in order to get a coherent set.</p>
<p>We decided to build a space where the visitor is manipulated, and used as laboratory object of study. The visit starts with charming attendants dressed like nurses/scientist that gives the visitor a placebo pill explaining that the active substance in the pill will make theme feel never before felt sensations. Then the visitor passes through a set of two corridors built with elastic fabrics with the objective to disturb the visitor&#8217;s senses. The visitor passes through a third corridor where the soil is soft, the left wall captures the visitors&#8217; shadows and the right wall (nearly invisible because of the darkness)  keeps falling on the visitor&#8217;s head. This third corridor leads the visitor to the main room where several installations are establish. The first installation the visitor sees is an anamorphosis activated by a giant hamster wheel where visitors are invited to run. In the same room, the visitor can see the other side of the falling wall, this side of the wall has mirrors, when it falls (this time away from the visitor) our perception of verticality is disturbed and we feel like if we were falling. Another installation is a set of green neon lights that turn off after some time in order for the visitor to see the “Vie en rose” (there is an effect of persistence of vision, when the green light is switched off, the eyes have a adaptation time and you see everything in the opposite color – pink). When the neon light is turned off, we can hear a specialized quadriphonic mix of several versions of  “La vie en rose”. On the floor, a crazy robot drives around avoiding walls and visitors, presenting bugs and errors, annoying people. Finally, a door, in the center of the room, is used to play a Tetris game projected on a waterwall. The waterwall is also the exit. The visitor has to choose between waiting for a random waterfall stop, playing the game to see if it makes the water stop or just cross it with water anyway. Once outside the room, the visitor could find an evaluation machine called “I.D.I.O.” (in french it means “stupid”), where, during a performance, some of the visitors are randomly chosen to get evaluated by a group of (crazy) scientistes.</p>
<p>Since it&#8217;s hard to explain the exhibition with words, here are some videos showing it :</p>
<p><span style="text-align:center; display: block;"><a href="http://beart.wordpress.com/2008/06/02/laboratoire-des-fictions/"><img src="http://img.youtube.com/vi/HbIK214T2o0/2.jpg" alt="" /></a></span></p>
<p><span style="text-align:center; display: block;"><a href="http://beart.wordpress.com/2008/06/02/laboratoire-des-fictions/"><img src="http://img.youtube.com/vi/SBxCcEopViQ/2.jpg" alt="" /></a></span></p>
<p>Here is a 3D animations made by Floriane Rebatue:</p>
<p><span style="text-align:center; display: block;"><a href="http://beart.wordpress.com/2008/06/02/laboratoire-des-fictions/"><img src="http://img.youtube.com/vi/W1KWX-f16pI/2.jpg" alt="" /></a></span></p>
<p>My work in this project is the Tetris waterwall projection. I have designed, built and programmed a big part. The game was programmed using Processing, the door has sensors linked to a PIC 16F876. The waterwall is 4 meters width and 3 meters high, it&#8217;s a closed circuit using a water-pump to inject water in a pipe with 1500 holes (1mm diameter). The collector is 4 meters width (in the central part) and is 1 meter large. A small bridge allows visitors to cross the water. The sound is generated by Pure Data (thanks to François Parra). I also got help from Jane, Pierre Loup and Florent.</p>
<p>Here are some sketches :</p>
<p><img src="http://farm4.static.flickr.com/3265/2547036475_8c3eed8df2.jpg" alt="" width="500" height="439" /></p>
<p><img src="http://farm4.static.flickr.com/3268/2547005521_ac0ca56eaa.jpg" alt="" width="500" height="330" /></p>
<p><img src="http://farm4.static.flickr.com/3127/2547036233_88e16a4f9d.jpg" alt="" width="389" height="500" /></p>
<p><img src="http://farm4.static.flickr.com/3282/2547036739_9c3d88cc7d.jpg" alt="" /></p>
<p><img src="http://farm4.static.flickr.com/3097/2547859032_b5825877b8.jpg" alt="" width="379" height="500" /></p>
<p><img src="http://farm4.static.flickr.com/3103/2547037085_14faccb63e.jpg" alt="" /></p>
<p><img src="http://farm4.static.flickr.com/3092/2547037235_0a79bcb46d.jpg" alt="" width="384" height="500" /></p>
<p><img src="http://farm3.static.flickr.com/2177/2547859448_43010cac3b.jpg" alt="" /></p>
<p><img src="http://farm4.static.flickr.com/3152/2547036607_97056018b4.jpg" alt="" width="386" height="500" /></p>
<p><img src="http://farm4.static.flickr.com/3117/2547036391_858ee7eed2.jpg" alt="" width="356" height="500" /></p>
<p><img src="http://farm3.static.flickr.com/2148/2547859490_898e2db404.jpg" alt="" /></p>
<p>Here is a video :</p>
<p><span style="text-align:center; display: block;"><a href="http://beart.wordpress.com/2008/06/02/laboratoire-des-fictions/"><img src="http://img.youtube.com/vi/9Z7j5C7u82E/2.jpg" alt="" /></a></span></p>
<p><a href="http://benoitespinola.free.fr/processing/tetris/tetris_final.zip" target="_blank">Here</a> you can find the code source (addapted to use with a computer keyboard and with a PIC) - Requires oscP5 (project <a href="http://www.sojamo.de/libraries/oscP5/" target="_blank">site</a>) <a href="http://www.sojamo.de/modules/transfer.php?t=oscP5_0.9.3" target="_blank">library</a> and <a href="http://processing.org" target="_blank">Processing</a></p>
<p><a href="http://benoitespinola.free.fr/PureData/tetris/tetris_sound07.pd" target="_blank">Here</a> is the PureData patch (activation of the OSC Library and <a href="http://puredata.info/" target="_blank">PureData</a> required).</p>
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			<media:title type="html">beart</media:title>
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	</item>
		<item>
		<title>Touching sound&#8230;</title>
		<link>http://beart.wordpress.com/2008/02/21/touching-sound/</link>
		<comments>http://beart.wordpress.com/2008/02/21/touching-sound/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 10:06:01 +0000</pubDate>
		<dc:creator>beart</dc:creator>
				<category><![CDATA[Hypermedia]]></category>
		<category><![CDATA[Processing.org]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[Un-Usual Post]]></category>
		<category><![CDATA[Wiimote]]></category>

		<guid isPermaLink="false">http://beart.wordpress.com/?p=83</guid>
		<description><![CDATA[With the development of technology, touch interface became fashion in today&#8217;s geek society.Jonny Lee (previously quoted in this post) developed his own multi touch device using a Wiimote, here is a video explaining it: Touching tools appear for all kind of things, video games, palmtops, mobile phones, DJ devices, remote controls, cash redraw screens, etc.This technology first appear for a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=beart.wordpress.com&blog=1874548&post=83&subd=beart&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>With the development of technology, touch interface became fashion in today&#8217;s geek society.<span style="text-align:center; display: block;"><a href="http://beart.wordpress.com/2008/02/21/touching-sound/"><img src="http://img.youtube.com/vi/UcKqyn-gUbY/2.jpg" alt="" /></a></span><a href="http://johnnylee.net/" target="_blank">Jonny Lee</a> (previously quoted in <a href="http://beart.wordpress.com/2008/01/08/geekequation/" target="_blank">this</a> post) developed his own multi touch device using a <a href="http://wii.nintendo.com/controller.jsp" target="_blank">Wiimote</a>, here is a video explaining it: <span style="text-align:center; display: block;"><a href="http://beart.wordpress.com/2008/02/21/touching-sound/"><img src="http://img.youtube.com/vi/5s5EvhHy7eQ/2.jpg" alt="" /></a></span>Touching tools appear for all kind of things, video games, palmtops, mobile phones, DJ devices, remote controls, cash redraw screens, etc.This technology first appear for a single touching point, but now, we start to see multi touch technology &#8211; with more then a single point.Here is a video from a group called <a href="http://www.iband.at.vu" target="_blank">iBand</a> using a <a href="http://www.nintendo.com/ds" target="_blank">Nintendo DS</a> and two <a href="http://www.apple.com/iphone/" target="_blank">iPhones</a> as instruments.<br />
<address><span style="font-style:normal;" class="Apple-style-span"> <span style="text-align:center; display: block;"><a href="http://beart.wordpress.com/2008/02/21/touching-sound/"><img src="http://img.youtube.com/vi/Mh0VX74alwk/2.jpg" alt="" /></a></span></span></address>
<p>The idea is not new, other tools using touch, and multi touch interfaces exist, like <a href="http://www.korg.co.uk/" target="_blank">Korg&#8217;s</a> <a href="http://www.korg.co.uk/products/dance_dj/kp3/dj_kp3.asp" target="_blank">KaosPad</a>, <a href="http://www.korg.co.uk/products/dance_dj/minikp/dj_minikp.asp" target="_blank">mini kp</a> and <a href="kaossilator" target="_blank">Kaossilator</a>.<span style="text-align:center; display: block;"><a href="http://beart.wordpress.com/2008/02/21/touching-sound/"><img src="http://img.youtube.com/vi/O51Bp2VWaEk/2.jpg" alt="" /></a></span> <span style="text-align:center; display: block;"><a href="http://beart.wordpress.com/2008/02/21/touching-sound/"><img src="http://img.youtube.com/vi/YSzc48WuNXk/2.jpg" alt="" /></a></span> <span style="text-align:center; display: block;"><a href="http://beart.wordpress.com/2008/02/21/touching-sound/"><img src="http://img.youtube.com/vi/aeQOuNBuJwg/2.jpg" alt="" /></a></span>Groups of artists also worked with touch as an interface. It is the case for <a href="http://reactable.iua.upf.edu/" target="_blank">Ractable</a>, the video speaks by itself, so check it out: <span style="text-align:center; display: block;"><a href="http://beart.wordpress.com/2008/02/21/touching-sound/"><img src="http://img.youtube.com/vi/0h-RhyopUmc/2.jpg" alt="" /></a></span></p>
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		<title>Gamerz 2.0</title>
		<link>http://beart.wordpress.com/2008/02/04/gamerz-20/</link>
		<comments>http://beart.wordpress.com/2008/02/04/gamerz-20/#comments</comments>
		<pubDate>Mon, 04 Feb 2008 19:13:30 +0000</pubDate>
		<dc:creator>beart</dc:creator>
				<category><![CDATA[Circuit Bending Workshop]]></category>
		<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Hypermedia]]></category>
		<category><![CDATA[Mechatronics]]></category>
		<category><![CDATA[Processing.org]]></category>
		<category><![CDATA[Sound]]></category>

		<guid isPermaLink="false">http://beart.wordpress.com/?p=81</guid>
		<description><![CDATA[I didn&#8217;t had time to write about the Gamerz 2.0 exhibition, so here I am trying to fix this&#8230;
First, Antonin Fournaud and Manuel Braun&#8217;s Patch&#38;KO, a mod of Street Fight II introducing a control device where you must loose control to be able to play. The device is basically an hybrid between a bean game, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=beart.wordpress.com&blog=1874548&post=81&subd=beart&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I didn&#8217;t had time to write about the Gamerz 2.0 exhibition, so here I am trying to fix this&#8230;</p>
<p>First, <span>Antonin Fournaud and Manuel Braun&#8217;s</span> <a href="http://www.decept.org/ko/" target="_blank">Patch&amp;KO</a>, a mod of Street Fight II introducing a control device where you must loose control to be able to play. The device is basically an hybrid between a <a href="http://en.wikipedia.org/wiki/Bean_machine" target="_blank">bean game</a>, a <a href="http://en.wikipedia.org/wiki/Pachinko" target="_blank">Pachniko</a> and a <a href="http://digitaltools.node3000.com/blog/the_culture_of_marble_machines.php" target="_blank">marble machine</a> using iron balls in a pin field making electric contacts. Each contact may be transformed in an action (like hit, jump, etc.). Here is a video showing it in action:</p>
<p><span style="text-align:center; display: block;"><a href="http://beart.wordpress.com/2008/02/04/gamerz-20/"><img src="http://img.youtube.com/vi/TCB7-kPdSVI/2.jpg" alt="" /></a></span></p>
<p><a href="http://www.servovalve.org/" target="_blank">Servovalve</a> presented a &#8220;worm&#8221; version of <a href="http://www.servovalve.org/2001/0924/0924.html" target="_blank">Carbone</a>: a software that copies an image (a face to be precise) in a random mode.</p>
<p><img src="http://bp0.blogger.com/_2AFIvB2Hw9Q/R2Ej-lTbTNI/AAAAAAAAAQA/cwzoOOn5R6w/s400/gamerz01.jpg" height="400" width="400" /></p>
<p><a href="http://damienaspe.free.fr/" target="_blank">Damien Aspe</a> built a real and colorful Tetris wall called From Russia with fun:</p>
<p><img src="http://bp1.blogger.com/_2AFIvB2Hw9Q/R6GwN1PXM_I/AAAAAAAAAVw/ONtTLq0IyVQ/s400/gamerz+(20).jpg" height="263" width="400" /></p>
<p><a href="http://1175.free.fr/" target="_blank">Guillaume Stagnaro</a> presented a piece called XOX, two robots playing Tic-tac-toe programmed to never loose and never win. In this situation, the only way to win is not to play.</p>
<p><img src="http://bp1.blogger.com/_2AFIvB2Hw9Q/R6Gvo1PXM4I/AAAAAAAAAU4/-c3x_InQrOA/s400/gamerz+(13).jpg" height="304" width="400" /></p>
<p><a href="http://www.gregorth.net/" target="_blank">Grégoire Lauvin</a> presented Weith Contest, a multiplayer music game where the gameplay is based on weight. The heaviest measure plays the sample.</p>
<p><img src="http://bp3.blogger.com/_2AFIvB2Hw9Q/R2ElTVTbTPI/AAAAAAAAAQQ/O2Gx1RngDN0/s400/lauvin+copie.jpg" height="400" width="400" /></p>
<p>Pierrick Thébault (from <a href="http://llllllllllllllll.org/" target="_blank">L16</a>) made a cool hack from <a href="http://en.wikipedia.org/wiki/Cyworld" target="_blank">CyWorld</a> making a porn version called CyPorn.</p>
<p><img src="http://bp1.blogger.com/_2AFIvB2Hw9Q/R2EiD1TbTKI/AAAAAAAAAPo/QnnUFtmCX80/s400/cyporn1.jpg" height="400" width="400" /></p>
<p><img src="http://bp3.blogger.com/_2AFIvB2Hw9Q/R6GwhVPXNDI/AAAAAAAAAWQ/qYikRKMBCio/s400/gamerz+(25).jpg" height="400" width="266" /></p>
<p>The night finished with a live musical performance by <a href="http://profile.myspace.com/confipop" target="_blank">Confipop</a> and <a href="http://sidabitball.free.fr/" target="_blank">Sidabitball</a> using Game Boys as instrument to generate sounds and images.</p>
<p><img src="http://bp0.blogger.com/_2AFIvB2Hw9Q/R2EfNlTbTGI/AAAAAAAAAPI/1oxe0Su0XQE/s400/confipopp.jpg" height="300" width="400" /></p>
<p><img src="http://bp0.blogger.com/_2AFIvB2Hw9Q/R6GuWlPXMtI/AAAAAAAAATg/iRqZSRV8I5U/s400/9714.jpg" height="266" width="400" /></p>
<p>More information about the works presented here and the ones I didn&#8217;t mention <a href="http://gamerz02.blogspot.com/" target="_blank">here</a>.</p>
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		<title>Growing algorithm &#8211; the result of Sound/Hypermedia AOC</title>
		<link>http://beart.wordpress.com/2008/02/02/growing-algorithm-the-result-of-soundhypermedia-aoc/</link>
		<comments>http://beart.wordpress.com/2008/02/02/growing-algorithm-the-result-of-soundhypermedia-aoc/#comments</comments>
		<pubDate>Sat, 02 Feb 2008 20:52:14 +0000</pubDate>
		<dc:creator>beart</dc:creator>
				<category><![CDATA[Hypermedia]]></category>
		<category><![CDATA[Processing.org]]></category>
		<category><![CDATA[School of Art]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[Wiimote]]></category>

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		<description><![CDATA[Last week was my last AOC Sound/Hypermedia class, here is a version of our (un)finished group work done during this course&#8230; In this project I was with Marie Fontanel, Hong Seong Hye and Aurélie Loffroy
The idea comes from tree barks&#8230; Here are some starting images:


We first tried to reproduce the nodes shapes using some spiral [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=beart.wordpress.com&blog=1874548&post=80&subd=beart&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Last week was my last AOC <a href="http://www.ecole-art-aix.fr/rubrique13.html" target="_blank">Sound</a>/<a href="http://www.ecole-art-aix.fr/rubrique11.html" target="_blank">Hypermedia</a> class, here is a version of our (un)finished group work done during this course&#8230; In this project I was with <a href="http://fmsbw.wordpress.com/" target="_blank">Marie Fontanel</a>, <a href="http://doanna07.wordpress.com/" target="_blank">Hong Seong Hye</a> and <a href="http://osmoze.wordpress.com/" target="_blank">Aurélie Loffroy</a></p>
<p>The idea comes from tree barks&#8230; Here are some starting images:</p>
<p><img src="http://fmsbw.files.wordpress.com/2008/01/image-4.png?w=334&#038;h=270" alt="Designed by Marie Fontanel" height="270" width="334" /><img src="http://fmsbw.files.wordpress.com/2007/11/ecorcegravure3-1.jpg?w=255&#038;h=365" alt="Designed by Marie Fontanel" height="365" width="255" /></p>
<p><img src="http://fmsbw.files.wordpress.com/2007/12/dessinexplicatif00.jpg?w=455&#038;h=396" alt="Designed by Marie Fontanel" height="396" width="455" /></p>
<p>We first tried to reproduce the nodes shapes using some spiral functions.</p>
<p><img src="http://farm3.static.flickr.com/2201/2237573232_66763d0eba_o.png" height="400" width="398" /></p>
<p>You can see the animation <a href="http://benoitespinola.free.fr/processing/Spiral/" target="_blank">here</a>.<br />
You can see the code source in two parts : <a href="http://benoitespinola.free.fr/processing/Spiral/spiral.pde" target="_blank">first</a> and <a href="http://benoitespinola.free.fr/processing/Spiral/Spirale.pde" target="_blank">second</a> part.<br />
Built with <a href="http://processing.org/" target="_blank">Processing</a></p>
<p>Then we decided to put drawing rules (inspired on <a href="http://www.dmoz.org/Computers/Artificial_Life/Cellular_Automata/Conway%27s_Game_of_Life//" target="_blank">Game of life</a>) : we draw using the <a href="http://processing.org/reference/pixels.html" target="_blank">pixels[]</a>, if the position where the pixel is going to be drawn is occupied, then the pixel searches the fastest (and easiest) way to go around the occupied space, finaly if there is no solution to go around the occupied space, then the pixel chooses a random empty position. The code is still unfinished, I guess that later I&#8217;ll change it in order to add some new rules&#8230;.</p>
<p><img src="http://farm3.static.flickr.com/2074/2236766363_1c358cc4f2_o.png" height="399" width="399" /></p>
<p>We integrated the <a href="http://wii.com/" target="_blank">Wiimote</a>  to use it as a rubber, when you shake the Wiimote the image gets erased. To connect the Wiimote with Processing, we use a software called <a href="http://www.osculator.net/" target="_blank">OSCulator</a>. For the sound part, we use <a href="http://puredata.info/" target="_blank">Pure Data</a>: Processing sends to Pure Data the pixels&#8217; orientation (its angle) which  modulates some sound samples (made thanks to Audacity). Both OSCulator and Pure Data use <a href="http://opensoundcontrol.org/introduction-osc" target="_blank">OSC</a> protocol to communicate with Processing. <a href="http://www.sojamo.de/libraries/oscP5/" target="_blank">Here</a> you can find the OSC library.</p>
<p>You can download the complete set <a href="http://benoitespinola.free.fr/processing/Croissance/Croissance.zip" target="_blank">here</a>.</p>
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			<media:title type="html">Designed by Marie Fontanel</media:title>
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			<media:title type="html">Designed by Marie Fontanel</media:title>
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			<media:title type="html">Designed by Marie Fontanel</media:title>
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		<title>Gamerz 02</title>
		<link>http://beart.wordpress.com/2008/01/09/gamerz-02/</link>
		<comments>http://beart.wordpress.com/2008/01/09/gamerz-02/#comments</comments>
		<pubDate>Wed, 09 Jan 2008 07:12:53 +0000</pubDate>
		<dc:creator>beart</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Hypermedia]]></category>
		<category><![CDATA[Mechatronics]]></category>
		<category><![CDATA[Processing.org]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Wiimote]]></category>

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		<description><![CDATA[Gamerz 02, an exhibition about artistic experimental  video games/game culture, organized by Collectif M2F Créations will be held in Aix en Provence in January 2008 from the 15th until the 27th. Here you can find a french descrpition of this exhibition.

Coming up&#8230; More content about this exhibition with photos, videos and comments&#8230;
   [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=beart.wordpress.com&blog=1874548&post=76&subd=beart&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://gamerz02.blogspot.com/" target="_blank">Gamerz 02</a>, an exhibition about artistic experimental  video games/game culture, organized by Collectif <a href="http://m2fcreations.fr/" target="_blank">M2F</a> Créations will be held in Aix en Provence in January 2008 from the 15th until the 27th. <a href="http://www.ecole-art-aix.fr/article2838.html" target="_blank">Here</a> you can find a french descrpition of this exhibition.</p>
<p><img src="http://bp3.blogger.com/_2AFIvB2Hw9Q/R2EbdVTbTCI/AAAAAAAAAOo/lTyWAFlF8Xc/s1600/flyer2%2Bcopie.jpg" alt="M2F Créations" height="298" width="420" /></p>
<p>Coming up&#8230; More content about this exhibition with photos, videos and comments&#8230;<a href="http://www.ecole-art-aix.fr" target="_blank"></a></p>
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			<media:title type="html">M2F Créations</media:title>
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		<title>Geekequation&#8230;</title>
		<link>http://beart.wordpress.com/2008/01/08/geekequation/</link>
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		<pubDate>Mon, 07 Jan 2008 22:23:18 +0000</pubDate>
		<dc:creator>beart</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Hypermedia]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Processing.org]]></category>
		<category><![CDATA[Wiimote]]></category>

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		<description><![CDATA[TGS 2005 + Nintendo + Bluetooth + Johnny Lee + CES 2008 + Alienware = Head Tracking for Desktop VR ultra panoramic displays
Ok&#8230; This is not clear at all&#8230;
Here are the explanations about this post:
As some of you may know, Nintendo Wii&#8217;s control, the Wiimote, was presented by Nintendo in the 2005 edition of the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=beart.wordpress.com&blog=1874548&post=75&subd=beart&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>TGS 2005 + Nintendo + Bluetooth + Johnny Lee + CES 2008 + Alienware = Head Tracking for Desktop VR ultra panoramic displays</p>
<p>Ok&#8230; This is not clear at all&#8230;</p>
<p>Here are the explanations about this post:</p>
<p>As some of you may know, <a href="http://wii.com/" target="_blank">Nintendo Wii</a>&#8217;s control, the Wiimote, was presented by <a href="http://www.nintendo.com/" target="_blank">Nintendo</a> in the 2005 edition of the <a href="http://tgs.cesa.or.jp/" target="_blank">TGS</a> (Tokyo Game Show). I&#8217;ve spoken many times about the Wiimote here, but this small industrial object represents a huge advance in man-machine interaction. The best of all, it uses <a href="https://www.bluetooth.org/" target="_blank">Bluetooth</a> to link with the Wii. In fact the Bluetooth signal used by the Wiimote is not encoded, allowing other Bluetooth devices, like a computer for instance, to receive informations. That allows us to make programs using the Wiimote. This is one of the objectives of the AOC classes in Hypermedia.</p>
<p>Reading the <a href="http://digitaltools.node3000.com/blog/make_multipurpose_use_of_your_wiimote.php" target="_blank">Digital Tools</a> blog, I&#8217;ve discovered the work of <a href="http://www.cs.cmu.edu/~johnny/" target="_blank">Johnny Chung Lee</a>, an Ph.D. Graduate Student in <a href="http://www.hcii.cmu.edu/" target="_blank">Human-Computer Interaction Institute</a> at the <a href="http://www.cmu.edu/" target="_blank">Carnegie Mellon University</a>. Among his works, I&#8217;ve been captivated by the head tracking device for VR (Virtual Reality) desktops. Here is a vide, way more explicit then any text:</p>
<p><span style="text-align:center; display: block;"><a href="http://beart.wordpress.com/2008/01/08/geekequation/"><img src="http://img.youtube.com/vi/Jd3-eiid-Uw/2.jpg" alt="" /></a></span></p>
<p>In the 2008 edition of the <a href="http://www.cesweb.org/" target="_blank">CES</a> (Consumer Electronics Association), <a href="http://www.alienware.com/" target="_blank">Alienware</a> (a company that produces high performance computer systems) presented a ultra widescreen display. Here is a video showing it in action:</p>
<p><span style="text-align:center; display: block;"><a href="http://beart.wordpress.com/2008/01/08/geekequation/"><img src="http://img.youtube.com/vi/2yT6OuGXmGo/2.jpg" alt="" /></a></span></p>
<p>Now, imagine both videos working together&#8230; Nice&#8230; :)</p>
<p>This head tracking device made me think on a <a href="http://www.business-sites.philips.com/3dsolutions/about/Index.html" target="_blank">Philips project</a> : the <a href="http://www.wowvx.com/" target="_blank">WOW vx 3D</a> presented in this year CES, making from a flat screen a 3D experience. Now, only personal experience can say what of this two solutions can provide a high end 3D feeling.</p>
<p><span style="text-align:center; display: block;"><a href="http://beart.wordpress.com/2008/01/08/geekequation/"><img src="http://img.youtube.com/vi/HF-PMN3aK8g/2.jpg" alt="" /></a></span></p>
<p><a href="http://www.wowvx.com/video.html" target="_blank">Here</a> a link to some 3D videos for the Philips system.</p>
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		<title>Processing: the released books.</title>
		<link>http://beart.wordpress.com/2007/12/12/processing-the-released-books/</link>
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		<pubDate>Wed, 12 Dec 2007 10:47:24 +0000</pubDate>
		<dc:creator>beart</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Hypermedia]]></category>
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		<description><![CDATA[Since this summer, two books about Processing code language have been released. The first one was Ira Greenberg&#8217;s approach with the book Processing, Creative Coding and Computational Art, edited by Friendsoft. The second one, edited by the MIT Press, is Processing, A Programing Handbook for Visual Designers and Artists, presents Casey Reas and Bern Fry&#8217;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=beart.wordpress.com&blog=1874548&post=68&subd=beart&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Since this summer, two books about <a href="http://processing.org/" target="_blank">Processing</a> code language have been released. The first one was <a href="http://www.iragreenberg.com/" target="_blank">Ira Greenberg</a>&#8217;s approach with the book <a href="http://www.friendsofed.com/book.html?isbn=159059617x" target="_blank">Processing, Creative Coding and Computational Art</a>, edited by <a href="http://www.friendsofed.com/" target="_blank">Friendsoft</a>. The second one, edited by the <a href="http://mitpress.mit.edu/" target="_blank">MIT Press</a>, is <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=11251" target="_blank">Processing, A Programing Handbook for Visual Designers and Artists</a>, presents <a href="http://reas.com/" target="_blank">Casey Reas</a> and <a href="http://benfry.com/" target="_blank">Bern Fry</a>&#8217;s approach on code learning. There is another book about Processing : <a href="http://www.bnn.co.jp/books/2007/03/built_with_processing.html" target="_blank">Built with Processing</a> written by <a href="http://generative.info/" target="_blank">Takeshi Maekawa</a> (前川 峻志) &#8211; who participated to the <a href="http://processing.jp/" target="_blank">processing.jp</a> website- and <a href="http://dotimpac.to/" target="_blank">Kotaro Tanaka</a> (田中 孝太郎) and edited by <a href="http://www.bnn.co.jp/" target="_blank">BNN</a>.</p>
<p><a href="http://processing.org/learning/books/index.html#ira" target="_blank"><img src="http://processing.org/img/learning/greenberg-book.jpg" height="248" width="200" /></a> <a href="http://processing.org/learning/books/" target="_blank"><img src="http://processing.org/img/learning/reas-book.jpg" height="278" width="200" /></a></p>
<p><a href="http://processing.org/learning/books/index.html" target="_blank"><img src="http://processing.org/img/learning/bnn-book.jpg" align="middle" height="281" width="200" /></a></p>
<p>Since I neither read and understend Japanese nor have the Built with processing book, I&#8217;ll present my impressions and opinion about both Processing Creative Coding and Computational Art and Processing, A Programming Handbook for Visual Designers and Artists books.</p>
<p>Both are learning oriented books, they present and explain the code language structure and how to start building your own programs. The main and obvious difference between both books are the writing style and the pedagogic approach.</p>
<p>Ira Greenberg&#8217;s book has a more intuitive approach. He uses a <a href="http://www.processing.org/reference/smooth_.html" target="_blank">smooth()</a> function for all the technical stuff, showing that math, logic and programming are not that hard and boring. Reading the book you feel like Greenberg speaks with you and tries to reassure the readers. I believe that this book is a good approach for people who want to learn processing, in a creative way, with no programming skills and that are afraid of the computer world, math and programming process.</p>
<p>Casey Reas and Ben Fry&#8217;s book has a more technical approach, they use a more technical and formal language and style. They have an <a href="http://www.processing.org/reference/index_ext.html" target="_blank">extended reference</a> of every single function, in fact the book is an extension from their reference page from the processing website. I would indicate this book more for people who already have some programming skills or people who are not afraid with formulas and computer science and technology.</p>
<p>Another difference between both books is the artistic references presented. In Greenberg&#8217;s book, we have a short summary of computational art and a list of some majors artists (like Ben Fry,  <a href="http://complexification.net/" target="_blank">Jared Tarbell</a>,  and others) with a short biography and some links. In Casey Reas and Ben Fry&#8217;s book we can find some more interesting material : a preface written by <a href="http://www.maedastudio.com/" target="_blank">John Maeda</a> (developed <a href="http://dbn.media.mit.edu/" target="_blank">Design By Numbers</a>), a set of interviews with artists (like Jared Tarbell, <a href="http://www.presstube.org/">James Paterson</a> and others)  about one or two pieces of their work, asking what is the piece about, why they created this piece, what software tools they used to produce the piece, why did they used those tools and why do they choose to work with software. I think this approach is interesting, allowing us to see and understand the backstage of art production.</p>
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		<title>Biennial of Lyon &#8211; Part 4</title>
		<link>http://beart.wordpress.com/2007/12/10/biennial-of-lyon-part-4/</link>
		<comments>http://beart.wordpress.com/2007/12/10/biennial-of-lyon-part-4/#comments</comments>
		<pubDate>Mon, 10 Dec 2007 21:07:56 +0000</pubDate>
		<dc:creator>beart</dc:creator>
				<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Hypermedia]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Processing.org]]></category>
		<category><![CDATA[Videos]]></category>

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		<description><![CDATA[Collectif 1.0.3, presented in the MAC and invited by Pierre Joseph, presents Pierre Joseph&#8217;s private computer data in the piece Planiscope.

(View of the planiscope version Dominique Blais &#8211; 22 august 2005)
This work is a poetic way to present the interface between private and public sphere in the computer world. A computer is a machine that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=beart.wordpress.com&blog=1874548&post=67&subd=beart&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://www.unpointzeropointrois.tk/" target="_blank">Collectif 1.0.3</a>, presented in the MAC and invited by Pierre Joseph, presents Pierre Joseph&#8217;s private computer data in the piece <a href="http://valerieriant.desk.free.fr/planiscopedesceng.html" target="_blank">Planiscope</a>.</p>
<p><img src="http://valerieriant.desk.free.fr/images/D.Blais.jpg" height="240" width="360" /></p>
<p><span class="class">(View of the planiscope version Dominique Blais &#8211; 22 august 2005)</span></p>
<p>This work is a poetic way to present the interface between private and public sphere in the computer world. A computer is a machine that is able to store and process data. Data is a kind of extension of the information concept. I mean, pure information is the analogical values of reality. It is a conceptualization of our perception. By putting together information in logical structures produces data. So the fact to store data is a way to freeze conceptualized information of reality in a given space-time. Therefore, a computer allows you to store a part of your reality conception. And reality conception interpreted by you is reflected in the way you store and organize data. But when you organize data, you first split it in public and private data (not always in a conscient way). A computer has a neutral position with the data that is in it. Therefore, we tend to store all kind of personal data, public and private. But computer has such a big level of neutrality that it stores and presents data from anybody to anybody, with no discrimination or selection. Internet is a computer network to store and transfer data. Therefor, connecting to Internet is the same as to open a quantic  portal to the data stored to all the other computers connected to this network. So we can see Internet as the sum of each reality conceptualization. And surfing in the Internet would be the same as to reorganize this data in order to build new data, so new interpretation of reality. Bloging and rebloging is a good example of what I&#8217;m trying to explain.</p>
<p>Another piece of Collectif 1.0.3 is <a href="http://www.voyagenurl.com/" target="_blank">Voyage en URL.com</a> where you can download a screen saver exposing your browser historic. Exposing the way you search information and a definition and vision of reality. The way you associate data is a reflexion of how you actually build data.</p>
<p>Another work with an obvious issue link is <a href="http://0100101110101101.org/home/life_sharing/index.html">Life Sharing</a>, by <a href="http://0100101110101101.org/" target="_blank">0100101110101101.org</a> (composed by Eva and Franco Mattes), where they shared their personal computer data in an Internet site. With a point an click graphic interface, users were able to explore their computer arborescence.</p>
<p><img src="http://www.walkerart.org/walker_images/g9/filesharing_f.jpg" height="213" width="320" /><br />
<a href="http://updatepixels.net/" target="_blank">Pascal Chirol</a>&#8217;s recent work <a href="http://updatepixels.net/2007/2007/hyperonyme.html" target="_blank">Hyperonyme</a> guives an visual interpretation of data arborescence, presenting it in an explicit and ponderated graphic form. Still in the same topic, <a href="http://updatepixels.net/2007/2007/hard_flowers.html" target="_blank">Hard Flowers</a> is an artistic software, built with <a href="http://processing.org/" target="_blank">Processing</a>, that generates a visual representation of the hard disk arborescence. Not showing the actual public and private data, but using it as parameters to build flowers.</p>
<p><span style="text-align:center; display: block;"><a href="http://beart.wordpress.com/2007/12/10/biennial-of-lyon-part-4/"><img src="http://img.youtube.com/vi/XsXnEQ6ChPM/2.jpg" alt="" /></a></span></p>
<p>This kind of piece shows the information network built by computers and data storage devices. This brings a reflexion to the use of social networks like <a href="http://www.facebook.com/" target="_blank">Facebook</a>, <a href="http://www.orkut.com" target="_blank">Orkut</a> or <a href="http://www.myspace.com/" target="_blank">mySpace</a>; and to sites like <a href="http://www.flickr.com/" target="_blank">Flicker</a> and <a href="http://youtube.com/" target="_blank">Youtube</a>, used to store photo and video data in a public place. <a href="http://en.wikipedia.org/wiki/Web_2" target="_blank">Web 2.0</a> democratizes information and information access but it reveals and exposes our way to concept reality. In fact my very specific blog is in this system, I am here and now exposing my personal vision and interpretation of many art works and exposing my own thoughts and works.</p>
<p>To finish, I hope you like this post, and I hope you share your comments, critics and thoughts about this.</p>
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		<title>A/V Feedback</title>
		<link>http://beart.wordpress.com/2007/12/10/av-feedback/</link>
		<comments>http://beart.wordpress.com/2007/12/10/av-feedback/#comments</comments>
		<pubDate>Sun, 09 Dec 2007 22:30:14 +0000</pubDate>
		<dc:creator>beart</dc:creator>
				<category><![CDATA[Circuit Bending Workshop]]></category>
		<category><![CDATA[Hybrid Workshop]]></category>
		<category><![CDATA[Hypermedia]]></category>
		<category><![CDATA[Processing.org]]></category>
		<category><![CDATA[School of Art]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[Videos]]></category>

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		<description><![CDATA[Here is a schedule of my project in the hybrid workshop and sound/hypermedia AOC (Creation Tool Workshop)&#8230;
Basically, I see the electronic components of the computer and its structure as a filter to generate and modulate sound. Using a phone pickup coil (a kind of &#8220;mic&#8221; that is able to register electromagnetic variations some decades ago [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=beart.wordpress.com&blog=1874548&post=66&subd=beart&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Here is a schedule of my project in the hybrid workshop and sound/hypermedia AOC (Creation Tool Workshop)&#8230;</p>
<p>Basically, I see the electronic components of the computer and its structure as a filter to generate and modulate sound. Using a phone pickup coil (a kind of &#8220;mic&#8221; that is able to register electromagnetic variations some decades ago this kind of material was used to spy phone calls), I listen to the computer electromagnetic variations.</p>
<p><img src="http://www.mcminone.com/content/productimages/s3/3938726.jpg" height="169" width="250" /></p>
<p>I treat the collected signal with Pure Data, where I digitalise it and send the data to processing, in order to produce a visualisation of the sounds. I want to pick up the signal straight from the video card. Since the computer treats both the audio and the video signal, we can considerate this kind of experience with a kind of A/V <a href="http://en.wikipedia.org/wiki/Feedback" target="_blank">feedback</a>.</p>
<p><span style="text-align:center; display: block;"><a href="http://beart.wordpress.com/2007/12/10/av-feedback/"><img src="http://img.youtube.com/vi/mupMBKMziuU/2.jpg" alt="" /></a></span></p>
<p>This work is based on three references. First, the most obvious for me : <a href="http://alucier.web.wesleyan.edu/" target="_blank">Alvin Lucier</a>&#8217;s piece, I am sitting in a room (1970). In this piece, Alvin Lucier uses a room as a filter, his voice is deformed by the room acoustic proprieties. In the end, the room is seen as a music instrument.</p>
<p>Another obvious reference is the <a href="http://www.laboralcentrodearte.org/feedback/concept_001_ini.html" target="_blank">Feedback exhibition</a> (held in 2007) in Gijón &#8211; Spain. Among the art works, the one of the <a href="http://www.5voltcore.com/" target="_blank">5voltcore</a> piece : <a href="http://www.5voltcore.com/index.html?/content/roboter.html" target="_blank">Shockbot Corejulio</a>  (2004), a hacked compute, where a robot produces circuit connexions directly on the video card.</p>
<p>Finally, once again, <a href="http://www.nicolascollins.com/" target="_blank">Nicola Collins</a>&#8216; workshop about circuit bending and work with feedback is my last reference.</p>
<p>To finish, I&#8217;ve made a small animation as a schedule for my project, here are the details :</p>
<p>Animation <a href="http://benoitespinola.free.fr/processing/Presentation_AOC_LAB_DS_Fictions_2_c/applet/" target="_blank">here<br />
</a><br />
Source codes: <a href="http://benoitespinola.free.fr/processing/Presentation_AOC_LAB_DS_Fictions_2_c/Presentation_AOC_LAB_DS_Fictions_2_c.pde">Presentation_AOC_LAB_DS_Fictions_2_c</a> <a href="http://benoitespinola.free.fr/processing/Presentation_AOC_LAB_DS_Fictions_2_c/Electre.pde">Electre</a> <a href="http://benoitespinola.free.fr/processing/Presentation_AOC_LAB_DS_Fictions_2_c/Moniteur.pde">Moniteur</a> <a href="http://benoitespinola.free.fr/processing/Presentation_AOC_LAB_DS_Fictions_2_c/Noise.pde">Noise</a> <a href="http://benoitespinola.free.fr/processing/Presentation_AOC_LAB_DS_Fictions_2_c/Plug.pde">Plug</a> <a href="http://benoitespinola.free.fr/processing/Presentation_AOC_LAB_DS_Fictions_2_c/Pure_Data.pde">Pure_Data</a> <a href="http://benoitespinola.free.fr/processing/Presentation_AOC_LAB_DS_Fictions_2_c/Speaker.pde">Speaker</a> <a href="http://benoitespinola.free.fr/processing/Presentation_AOC_LAB_DS_Fictions_2_c/carte.pde">carte</a></p>
<p>Source code <a href="http://benoitespinola.free.fr/processing/Presentation_AOC_LAB_DS_Fictions_2_c/Presentation_AOC_LAB_DS_Fictions_2_c.zip" target="_blank">ziped</a></p>
<p>Built with <a href="http://processing.org" title="Processing.org">Processing</a></p>
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